Monday, April 5, 2010
BPM and Augmented Reality
QUT BPM News Display System
Title (Undergraduate Project): QUT BPM News Display System
Abstract: This project will create a large screen display system for the use of the QUT BPM research group as a news display for the various electronic news feeds that are published by the group, including: RSS, Twitter and Youtube amongst other sources. The software will be made available as a screen saver for Windows machines.
Process Model Visualisation Data Representations
Abstract: Present process model grammars are typically rendered in 2D using graph drawing techniques. This has worked well for abstract representations of process models, however, these visualisations do not allow analysts to investigate the effects of physical spatial organisation on the process models. To this end, we will embed a 3D version of a process model grammar, in this case BPMN 1.0, within the Open Simulator Virtual World.
This project will focus on providing backend database modelling infrastructure for a 3D BPMN Process Model Editor for the Open Simulator Virtual World. In particular, file handling and internal data structures that support the use of normal process modelling tools to generate the Virtual World visualisations. The ultimate goal is to provide visualisation and interaction techniques that even a relatively untrained business analyst can easily use.
Conceptual Process Model Visualisation
Title (Undergraduate Project): Conceptual Process Model Visualisation
Abstract: Present process model grammars are typically rendered in 2D using graph drawing techniques. This has worked well for abstract representations of process models, however, these visualisations do not allow analysts to investigate the effects of physical spatial organisation on the process models. To this end, we will embed a 3D version of a process model grammar, in this case BPMN 1.0, within the Open Simulator Virtual World.
This project will focus on providing techniques for easy creation and editing of such 3D BPMN diagrams. In particular, node and edge representations, node aggregation and edge linking interactions will be developed to ease the process modelling tasks in a 3D world. The ultimate goal is to provide visualisation and interaction techniques that even a relatively untrained business analyst can easily use.
Tuesday, March 23, 2010
Agent-Based Verification and Validation of Process Models
The accurate modelling of human resources within an Enterprise has been problematic, with previous research generally using aggregated statistical models of human behaviour. Multi-Agent Systems (MAS) are a computational model for simulating the actions and interactions of autonomous individuals with an ability to assess their effects in the system. Combining BPM and VES with MAS will present a detailed human resource model that is closer to a real version of the business processes.
This research work has much to contribute to the business education and training sector. It will help enhance an organization’s competitiveness via the following benefits. Firstly, it will allow for detailed simulation and interaction with a resource model of the business processes, bringing far more accuracy in modelling. Secondly, it will help users to plan, manage and understand operational task procedures so as to improve employee abilities and work standards.
Visualizing the control perspectives of business process models within 3D virtual environments
Name: Stephen West
Title (Masters): Visualizing the control perspectives of business process models within 3D virtual environments.
Abstract: Changes in technology, market demand, competition, and workforces are just some of the challenges facing businesses today. Business Process Management (BPM) has been widely adopted to deal with these issues employing methods, techniques, and tools to support the design, enactment, management and analysis of operational business processes. The aim of BPM systems is to support the whole lifecycle of business processes. However, BPM has lacked the vision to engage the business world at its lowest level in validating the executable workflow models that are created and used by the IT infrastructure, to identify process improvements. This research project focuses on providing visualisation approaches to assist with the validation of workflow models derived from business processes. The motivation is driven by the need to provide business stakeholders with a visually understandable representation for how a business process is enacted within the real world. Satisfying this need will see a reduction in the number of times the process model lifecycle has to be repeated before a valid or correct model can be established.
Automatic Verification of Virtual Environment Content using Artificial Agents
Name: Alfredo Nantes
Title (PhD): Automatic Verification of Virtual Environment Content using Artificial Agents
Abstract: Game environments are complex interactive systems that require extensive analysis and testing to ensure that they are at a high enough quality to be released commercially. While the game software under development is partially tested by using other ordinary software, the last build of the product needs an additional and extensive beta test carried out by people that play the game in order to establish its veracity and playability. This entails additional costs from the viewpoint of a company as it requires the hiring of beta testers.
The proposed course of research aims at investigating the development of software architectures based on Computer Vision and Machine Learning techniques that will enable the test team to improve and accelerate the beta testing process.